![]() It also allows you to manipulate these layers. Layers Panel - shows you the hierarchy of the layer of your working canvas.Simply go to the Main Menu, select Window Menu there and then click on the name of the panel you need. If you accidentally close a panel (by dragging it out, and closing the new dock that gets created), no worries. You can even create a new dock by dragging a tab out. You can rearrange the contents of dock panels as you wish by dragging the panel tab to where you want it. Some panels share the same space inside the dock and you can switch between them by clicking on their tabs. Each dock contains a set of Panels, arranged horizontally or vertically. The other part of the window (on the bottom/top, to the right/left) are customizable dock panel. ![]() So now you know where the most important canvas menu is. If you right-click in the canvas area and there is no Layer under the mouse position, this menu will also appear. If you click on this caret button, the canvas window menu will pop up. In the upper left corner of the Canvas Window, you'll see a button with a caret. The window represents the Root Canvas, not that it means much to you at the moment, but that's OK - we're just trying to show you around. A new Canvas Window appears each time Synfig Studio starts. Those are called Waypoints, and they represent times at which object's parameters, like location or color, are instructed to take on specified new values.The center of the window is the Canvas Window. If you switch back to the Parameters Panel, and look at the Time Track Panel you will see that three orange diamonds (or green dots depending on the default interpolation) appeared on the right of the "Origin" parameter. That's why when we modified the circle's position at "1s", it stayed on the left at "2s" (as well as at "0s"). Keyframes make Synfig remember the image states at particular times. Note that you don't need to go to the last keyframe at "2s" and move your circle back to the left. Each image will later make a frame in your animation and the circle will appear to be moving. Wondering where the animation is? Just click to an arbitrary position on the time slider: You will note that the red circle is in a new position, one that you didn't specify! So what happened? Synfig figured out what you would like to do, namely move the circle, and drew all the images between these states. ![]() There! You made your first movement, your first animation with Synfig!Ĭanvas Window, Keyframes Panel and Time Track Panel For instance, you can now jump to the first second "1s", and move the red circle to the right. You can use this to edit your image for a given moment in time. In fact, these are links just like web links: click them, and the indicator in your time slider will jump to the correct time. You might be wondering about the entries called "(JMP)". It displays "Time" which is basically the start time, "Length" which is self-explanatory, "Jump" which we'll cover next, and "Description" which is, again, self-explanatory. The Keyframes Panel is rather easy to understand. The frame markings begin at zero (0) and go up to 24, whereupon a new second is entered and the framecount returns to zero.įor example, when five whole seconds and three frames have passed, using this timeline notation would be "5s 3f". They indicate a specific point on the timeline, expressing a location in terms of seconds (s) and frames (f).īy default each second is divided into 24 frames, much like a meter on a measuring tape is divided into 100 centimeters. The s's and f's: Understanding the Timelineīy now, you may have figured out what those mysterious "1s 10f"-type marks represent. Good to know : Synfig and time representation Change "5s" to "2s" - that will make our animation 2 seconds long. Go to the "Time" tab and make sure to edit "End Time". Give a name and description for your canvas, then click "Apply" (don't click "OK" yet - we're not quite done with the Properties dialog). The Canvas Properties Dialog will appear. Click the caret menu (between the horizontal and vertical rules, in the top left hand corner of the canvas), then select "Canvas → Properties" or select "Canvas → Properties" from the menu. A new file is created at the start automatically. In other words, you need to create three 'steps' or 'stages': Drop the realism, you get a circle moving from left to right and back. Consider a moving light like the one at the front of the Knight Rider car. It basically means to change a drawing - you just need to create the first stage and last stage of a change, and Synfig takes care of the steps in between.
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